Monday, July 28, 2008

SDCC


So we finally got to release some more details about Batman The Brave and the Bold at this year's San Diego Comic Con. Revelations from our Comic Con panel included a list of some of the characters that will be seen in the show as well as which actors have been tapped to play some of them. New artwork has been released and a clip of animation was screened and is now making the rounds on the net.

Response to the show has been pretty good so far. Our panel was standing room only and everyone seemed to like the early animation we showed. We had some great questions from the crowd and there seemed to be a real interest and enthusiasm for the lighter tone of the show and the silver age, Dick Sprang stylings of the show's design. I wish we could have shown more of the footage that's been coming in from our Korean animation studios because it all looks freaking amazing! Rich colors and thick, black line art just make the visuals pop like no other show I've ever worked on.

The other great thing we're seeing in our early animation is that the tone of the show is working. We all knew going into this production how careful we would have to be with our treatment of Batman. Time has proven him to be a flexible character that's cable of swinging to great extremes in tone. But there are certain lines you just can't cross with Batman and Brave and the Bold is well within those lines. Balance between comedy and drama is handled with care here. While a sense of fun is really coming through in the visuals and the stories, Batman is still coming across as a badass and that's the most important thing.






Another project I've had the pleasure to work on is the Wonder Woman direct to DVD movie (the other reason I rarely post free-time drawings on my blog anymore). My friend and super awesomely talented co-worker, Lauren Montgomery directed the movie and was kind enough to allow me to storyboard a short but juicy sequence. Some footage of the movie was screened at Comic Con and seemed to be well received by a packed house of, like, 4000 people or something. For those who were there and saw the clip, let me tell ya folks, you ain't seen nothing yet! I've peeked at the animation coming back on this and, well... this movie is going to punch you in the face and make you beg for more. If my word alone doesn't sell you on this, then let me just mention/name drop that it's scripted by Michael Jelenic, voice directed by Andrea Romano, produced by Bruce Timm, and stars Keri Russell, Nathan Fillion, Rosario Dawson, and Alfred Molina. Sold yet? Yeah, I thought so.

As a footnote I have to add that it was really cool to drive up to my hotel in San Diego to find a massive billboard for our show attached to it. Pretty awesome! For even better coverage of Comic Con, check out ToonZone and Comics Continuum .

Thursday, April 03, 2008

The Brave and the Bold

The new show I've been working on was finally announced today by Cartoon Network. The image above was drawn by Producer James Tucker.

"Batman isn't going at it alone this time! From Warner Bros. Animation comes the latest interpretation of the Batman franchise. Our caped crusader is teamed up with heroes from across the DC Universe, delivering nonstop action and adventures with a touch of comic relief. Blue Beetle, Green Arrow, Aquaman and countless others will get a chance to uphold justice alongside Batman. Though still based in Gotham, Batman will frequently find himself outside city limits, facing situations that are both unfamiliar and exhilarating. With formidable foes around every corner, Batman will still rely on his stealth, resourcefulness and limitless supply of cool gadgets to bring justice home.

The series, consisting of 30-minute episodes, will be produced by James Tucker and Linda M. Steiner -- the team behind Legion of Super Heroes -- and will be executive produced by Sam Register.

Other creators include line producer Amy McKenna, story editor Michael Jelenic and directors Ben Jones, Brandon Vietti and Michael Chang." -CN

I'm a huge Batman fan who's been lucky enough to work behind the scenes on both previous versions of Batman animation. I have to admit I was at the point where I thought Batman couldn't possibly be relaunched in any way that could elicit anything more than an eye roll out of me. But James, Sam, and Linda cooked up a new angle on the franchise that not only made me excited about Batman again, but actually made me even more excited about my career in animation. The Brave and the Bold is completely different and totally FUN! Just wait, you'll see.

Friday, March 21, 2008

Legion

The final 3 episodes of Legion Of Super Heroes, Season 2 will air in the next few weeks (check your local listings). I directed these last 3 and I'm pretty happy with how they came out. I only got to work on this last season, but I feel privileged to have been a part of it. The show goes out with a bang so don't miss it!

The frame grab I posted here was released by WB and just happens to be based on one of my storyboard revisions which is posted beneath it. This pretty much exemplifies the extent of my drawing on the show- crappy little doodles on post-its that are slapped down over the drawings of my storyboard crew. Sometimes I will reboard entire sequences or sometimes I will just redraw a single panel. But because of the difficulties of directing 8 of 13 episodes of a team-based, sci-fi, action show under a strict animation schedule, rarely do I have time to draw anything beyond crude sketches to get the storyboard done (thankfully, this season we had some talented animators at our Korean studios to make us all look good in the end). I love my job as a director but there are times when it's not artistically satisfying. It makes me crazy that I can't do real, finished art sometimes. I'm hoping this new project I'm on will carry a lighter work load and allow me to get back to doing art to post here.

For more about the Legion show, check out the comments section. Legion of Super Heroes is © DC Comics and Warner Brothers Animation.

Tuesday, February 19, 2008

The Major

Well, it's been a long time since the last post... and it shows doesn't it? A crappy little head sketch of Motoko Kusanagi from Ghost in the Shell is all I could come up with. Poorly drawn eyes. I hate it. But hey, I had to post the damn thing just to do it. Had to force myself to just sit down, break the rust off, and get something new up on this forgotten blog. Ghost in the Shell and Motoko are © Shirow Masamune-Production I.G./Kodansha.

The days since the release of Superman Doomsday have been full! I helped out with post production on Legion of Super Heroes, did some freelance storyboards for the next batch of Marvel and DC animated DVD movies, and helped out with development on a new show for WB that has been picked up and starts production today. Can't say what that show is yet. All in good time. But I'm really excited to be jumping into a new project again.

Thursday, July 12, 2007

Doomsday!

Superman™ Doomsday - Official Trailer

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Here's the trailer for Superman Doomsday! I directed the first third of the movie along side the awesomely talented Lauren Montgomery who directed the middle sequence. Bruce Timm supervised us both and directed the last third of the movie himself. Never before have I worked on a project with such major talent involved at every level. This project packed in the heaviest hitters in US action/adventure animation that I've ever seen assembled in one place! And it shows in the final product!

Superman Doomsday premiers at San Diego Comic Con on Thursday, July 26 at 8:30pm following a panel with Bruce, Lauren, Andrea Romano (voice director) , Adam Baldwin (Superman), and myself. I hope you'll come check it out. If you miss us, you can look for the DVD on September 18th. I can't wait to hear what everybody thinks so please leave some comments here after you see it!

Tuesday, April 24, 2007

Phantom Girl

The Legion of Super Heroes show has been a ton of fun to work on already and I'm really enjoying drawing the characters. As much as I love the designs of the show, I sometimes like to take a run at drawing through the characters in my own style (or lack of style). So here's a pass at Phantom Girl with a few gentle tweaks. I left off the cape due to sheer laziness.

Thanks to Michael at the Legion Omnicom and the other Legion fans who stopped by my blog to extend a warm welcome to the Legion universe. I'll do my best to make great shows for you guys! Phantom Girl is TM and © DC Comics. Check out the Hubble site for more mind-blowing photography of deep space (as seen behind PG). Seriously- it's mind-blowing! Check it out!

Monday, April 16, 2007

The Last Bat

This one's for Matt at Legions of Gotham, the best Batman fan site I've ever seen. I think it's been over a year since I promised him a sketch but I finally came through.

This is probably the last Batman drawing I'll be doing for a long time. It was an honor and a pleasure to have directed 19 episodes of The Batman over the last 4 seasons as well as co-direct The Batman vs. Dracula DTV movie. But I've decided to take a break from the Dark Knight series and try my hand at something new. I am now in production as a director on The Legion of Super Heroes. I'm pretty excited to dive into the futuristic, sci-fi universe of the Legion and even more excited to work with producer James Tucker. I worked with James 10 years ago as a storyboard artist on The New Batman/Superman Adventures, my first job in the industry. James was a seasoned board artist at the time and he was never too busy to offer me advice and help teach me the ropes. I've never forgotten his kindness and so I'm really happy to get to work with him again as well as my old friend, story editor Michael Jelenic, also from The Batman.

Tuesday, February 27, 2007

Genera

La Femme Nikita, Ghost in the Shell, Kill Bill, Gunsmith Cats, Burst Angel, Gunslinger Girl... the list goes on. "Girls With Guns" is a genera in and of itself. Here's a sketch/experiment inspired by the genera. Tried painting some different textures with Photoshop. Not too happy with it. I don't feel good about posting it but I'm trying to get back into a rhythm of regular posting so what the hell.

Check out some better explorations of the "Dangerous Dame" category by Eric, Lauren, and Bruce.

Sunday, February 11, 2007

Gamecock

This one got lost during my move. I think it was six months ago when Gamecock fever swept the WBA offices. An actual copyrighted Marvel Comics character lost to time (probably for good reason), Gamecock was rediscovered by someone who was flipping through some Marvel character hand book instead of working and soon Gamecock drawings were pinned up all over the studio. Not to be left out of the excitement, I began my take on Gamecock right away, but I was quickly distracted with that whole "home buying process" thing. The habitually lost and then rediscovered Gamecock sat patiently for months on my hard drive while I moved, lost again and waiting to be rediscovered yet again. Finally found the piece this weekend and finished it. Nice way to break the rust off this ol' blog that I've been ignoring. Now that my development job is over and I'm back to a regular work schedule, maybe I can get back to semi-regular posting.

Check out Derrick Wyatt's Gamecock here.
Check out Ben Jones's Gamecock here.

Saturday, October 07, 2006

Busy, busy, busy!

Overlapping jobs. Searching for, buying, and moving into my first townhouse. Overseeing development on a new series. These were not things I expected to happen when I started my blog. None the less, these are my excuses for letting the blog die these last several months. And it may be some time before I'll be able to return to regular updates. The development job has me happily doing art that I would love to share but obviously can't. At least I'm doing some art and that was the whole reason I started the blog to begin with.

In the mean time, all I can manage to post is an image from the new season of The Batman. The Boy Wonder finally joins the cast and I got to direct the Robin origin episode, "A Matter of Family", written by the super-freakin' talanted Michael Jelenic, the story editor for season four. I had the chance to roll up my sleeves and do some boards on this one and so I selfishly grabbed some of the best scenes including the first couple shots of the Graysons, the death of the parents, and the ending shots of Batman and Robin together. Chap Yaep joined the team this season and boarded some really kick-ass scenes of Batman tearing into Gotham's underworld on a merciless quest to find the Grayson's killer. Vinton Hueck outdid himself boarding some of the most sensitive and touching scenes in the episode such as the Grayson funeral and the scenes with Dick adjusting to life in Wayne Mansion. And Chuck Drost- what can I say about Chuck? He really tapped into his dark side on this one to make Tony Zucco (voiced by Mark Hammill) one of the most despicable characters our series has ever seen. He also boarded the first team up of Batman and Robin in our series as the Dynamic Duo bring Zucco to justice. The new season is airing now so check it out and let me know what you think!

Sunday, May 28, 2006

Brew

Not a day goes by that I don't check in with Cartoon Brew so it was quite a surprise to find my name mentioned there the other day. Thanks for the kind words CB! And for those in to animation that haven't visited CB yet... visit now!

Monday, May 22, 2006

Spidey

So Spider-man comes up in a conversation with some friends over the weekend and I realize I haven't drawn that guy since working on the CGI show back at Sony. I used to draw him all the time when I was a kid. I'd study and copy those daily comic strips from my parents' newspaper because I was too young to have the money to go buy actual comic books. I especially liked Floro Dery's sunday strips.

Anyway, this one's a little rough around the edges because I just scanned in a pencil sketch to color. Spider-man is TM and © Marvel Characters, Inc. and if you didn't know that then shame on you.

Tuesday, May 16, 2006

Clips

The Kids WB website has a few video clips from Batman shows I directed.
Check out this clip from BIRD OF PREY to see what happens when the Penguin tries to take over Wayne Mansion. Dynamic action storyboarded by Jay Oliva!
Here's a clip from Q & A featuring one of the strangest fight scenes in the series where Batman battles Cluemaster's henchmen - a team of hooded dwarves. Thanks to board artist Chuck Drost (aka Charles Drost the third) for the short but sweet action sequence!

11/11/06 UPDATE: Kids WB has taken the clips down.

Thursday, May 11, 2006

Mastermind

No new art to post due to 14 hour days on the job for the last couple weeks and weekends. So if you're interested in what I actually do for my day job, then I invite you to check out my directing work on the newest episode of The Batman, "Gotham's Ultimate Criminal Mastermind", that airs for the first time in the U.S. this Saturday on Kids WB at 8:30 AM (check your local listings just to be safe). From script to screen I was pretty happy with how the show came out. The story read like a good old fashioned Batman tale and a bit of a monster movie so I tried to direct it that way. Please let me know how you think it turned out. A quick thanks to my trusty storyboard crew, Chuck Drost, Vinton Heuck, Chap Yaep, and Rick Morales for all their hard work. I couldn't ask for a finer group of super-talented guys to work with!

Saturday, April 22, 2006

Emmy

Wow! And I mean WOW!! The Batman, the show we've been pouring blood, sweat, and tears in to for the last few years, just walked away with two golden statues from the Daytime Creative Arts Emmy Awards! Our sound editors won Outstanding Achievement In Sound Editing. The show's producers and directors (that's me) won for Outstanding Special Class Animated Program.

I don't have a mantle to put this baby on, but it sure does brighten up my work space!

Congratulations to everyone working on the show! I wish they gave these statues out to the entire crew. God knows, the show wouldn't exist without the talent, hard work, and long freakin' hours that all the artists, writers, and production people give to it. They all own a piece of this award! Great job everybody... your efforts have paid off in gold!

One last note- thanks Mom and Dad! Without your love, support, and encouragement, there's just no way I would have gotten this far in the world or ended up with this little statue on my desk! :)

Tuesday, April 18, 2006

KAISER!

A crown of nuclear fire for the king of all robots, MAZINKAISER!

This one took awhile. All summed up, I think I spent about a week painting it (note to self: speed the hell up). I had to spread that weeks worth of hours out over the last three weeks because of some pretty severe day job problems that had me working 14-hour days plus weekends. But through it all I forced myself to come home every night and keep workin' on Mazinkaiser even if only for a few minutes at a time. Thanks to anyone who continued to check in on my blog during my posting dry spell.

I think this piece came out okay, but after that many hours working on it I get kinda blinded. As always, helpful comments are appreciated as I continue to figure out where I'm going with digital coloring.

I really like it when artists on other blogs post their work process. I always learn something from it. I doubt much can be learned from my process here except for maybe how NOT to approach digital coloring.


My biggest mistake was that I did not plan my composition (note to self: stop being stupid). Like a numbskull, I always sketch away on the Wacom never thinking that my sketch may become a finished piece. Yet I just keep adding layers to the sketch and before I know it I'm laboring to reverse engineer all the sketch elements into some kind of composition. It never works (if you look closely, Mazinkaiser actually appears sad to be stuck in such a lousy composition). Oh, well. Live and learn. I'll just have to try harder next time out.

Monday, March 20, 2006

Koji

Mazinkaiser! I can't believe I haven't posted something about Mazinkaiser before now. As far as I'm concerned, you can't beat this series for good ol' fashioned, rock-n-roll, giant robot action! I've rarely seen an anime series that so perfectly blends elements of comedy, drama, and kick-ass action together in a way that I like. Go Nagai's Mazinkaiser does it for me every time! And the English voice acting performances are the most perfect I've ever heard. If I could only have one anime DVD with me while marooned on a desert island it would be Mazinkaiser.

So I guess I should mention that this guy I drew here is the kid who pilots Mazinkaiser. I just wanted to try this sketchy line style out. I think there might be another Mazinkaiser post following this one. After all the raving above, how could I not draw Mazinkaiser himself? Oh, and Koji Kabuto and Mazinkaiser are TM and © Go Nagai and Dynamic Planning Inc.

Saturday, March 11, 2006

Gags


These quick sketches are fairly recent. They were inspired after watching a batch of old silent comedies (Chaplin/Lloyd) and some Disney and Pixar movies. The drawings are not meant to be shots or staging (like a storyboard), just ideas for a comedic situation.

I almost didn't post this because it's comedy and I have no idea if anyone will find this funny. Comedy is hard and so subjective. It's no wonder that so much comedy is written as a group effort. How else can you find out if a joke works or not other than to test it on a group. If this one works or just plain stinks, let me know. Hopefully it's all clear enough to read at the size I posted.

Sunday, March 05, 2006

Anthony Mann's Winchester '73

I thought I'd try to review what it is I enjoy about this film from my point of view as a story artist. That is my day job after all.

Boiled down to a sentence, Winchester '73 is the story a man on a death hunt for his own brother who murdered their father. The great twist of this 1950 movie is that the story unfolds as we follow the hero's stolen Winchester '73 rifle as it changes hands amongst a group desperate characters whose lives and deaths interconnect. It's a really inspired story structure that zips along at terrific pace and never gets dull. It's definitely one of the best "cowboys and indians" kind of movies I've ever seen. But that's enough about the story.

It may seem obvious that every shot in a movie should tell a story. Most compositions, camera moves, and character actions should be a metaphor of what's happening in the story and drive the story forward. Ideally, an audience should be able to understand and "feel" a story even with the volume turned off. Yet I often have trouble finding these qualities in current films and television shows. It seems that many directors today rely on dialog spilling out of a group of talking head shots to get the story across. Not that there's anything wrong with that. It works. But time and again I find myself going back to older films to find those greater qualities I mentioned. As a story artist, I really love watching for those visual metaphor's that the best director's employ in an almost "DiVinci Code" fashion to create multiple layers of logic with in their storytelling. I suppose I could have picked a more dynamic director like Orson Welles to profile here. But I chose Winchester '73 because of Anthony Mann's subtlety with this technique. I've sketched out a few compositions from the movie to illustrate (and appreciate) some of my favorite shots of his (and to get better at using that Wacom tablet).

After the opening credits, the story opens on the star of the show, the Winchester '73 rifle. The camera starts close on the shiny plaque on the butt of the gun that announces the rifle as the prize of a shooting competition. The camera pulls back to reveal the rifle safely resting on a perch of deer antlers behind the glass of some store corner window display. There are no arbitrary choices in this simple set-up. It's no accident that the rifle is lit to glow and shine like treasure. It's no accident that the shot puts the audience on the opposite side of the glass with a group of men and boys so that we may covet the rifle along with them. It's no accident there are exactly three men and three boys. It's as though Mann is telling us that this very rifle turns men into boys coveting a toy. And by the same token, a boy can imagine himself a man with that rifle in hand. So much information and poetry in one simple shot. And it doesn't end there! The camera later pans over to the two heroes of the story as they ride into town and converse. Mann sets up everything the audience needs to know about the story in one shot! There must be at least 3 script pages in that shot alone. Now that's controlling editorial pacing!


There's some terrific scene planning here in this pan establishing the excitement of the shooting competition. Mann started the pan with as much motion as possible inside the frame. He shoots the camera over the erupting steam pipes of a train. A bell on the train swings back and forth. He has an enormous crowd of people running through the street. For more interest in the background, he had flags and banners strung all over the place. He even tells us that the whole town has come out for the event because he shows us the very edge of town in the distant background. As the camera pans over, motion ceases. Mann wants everyone's attention focused on only the town Sheriff. He dresses the Sheriff in black to catch your eye. He makes sure the Sheriff is the only one moving in the frame. And he makes sure that the crowd forms a perfect circle around him to further draw attention. As with most of Mann's shots, tremendous depth is shown with strong foreground, middle ground, and background elements.

These next two shots are consecutive. What I appreciate the most is how much story Mann packs into the most basic of set-ups: 5 men standing in a row and talking. What could possibly be more boring? Yet Mann makes something of it.

In this wide group shot, the first thing to notice is that there are two men in matching poses and this is no accident. Dialog tells us these two men are brothers and the matching poses echo that connection visually. Costume design tells us a little more about these two men. The man with the black hat, the shirt with the most eye catching pattern, a pair of obnoxious, pin stripped pants, and an unshaven beard is clearly the evil brother. The whitest hat in the bunch is worn by the good brother. Costumes on the surrounding characters are rather neutral.

The story has told us that the good brother has come to town to kill the evil brother for the unsubstantiated murder of their father. But the local law enforcement has countered this plan in order to keep the peace. This is visually reinforced by placing the good brother between the two law officers. He's literally trapped in the frame by them and unable to get to the evil brother on the right side of the screen.

The next shot cuts in on the previous shot. Here we see the evil brother smirking and enjoying his safety provided by the local law. Mann made sure the star on the chest of that officer was noticeable between the two brothers to visually reinforce the point that the law is the only thing keeping the peace between them. The evil brother is compositionally trapped by all the good guys by being squeezed into the far right side of the frame. Even directly behind him we see the head and shoulders of the good brother's friend. And notice how all the faces scowl at the evil brother yet he smiles right back in the opposite direction. The faces read like a sentence: Scowl->Scowl->Scowl-><-Smile. Visually, it's the definition of defiance.

Granted this staging is a little old fashioned. But the beauty of these principles of visual storytelling is that they can be applied to most any composition. The characters in the scene above could be rearranged and shot from different angles and the same story points could still be visually conveyed using the same principles that Mann used.

The climactic conclusion of the movie happens when Good chases Evil up a rocky hill for a high tension, rifle shootout. This is easily one of the smartest shootouts I've ever seen on film. I've sketched out only select shots from the battle to try to show Mann's intelligent progression through the sequence.

We start with a terrific view (1) of the location for the battle and we immediately understand that Evil has the high ground and Good is really gonna have to work to get up that hill while under fire. I was pretty amazed at how well Mann used the environment for the battle. Not only was he able to find rock formations to make great, claustrophobic compositions (6,8,9,11,12,13) but he found ways for the characters to use the environment against each other. These characters are such good shots that they use bullet ricochets against each other (6,8,11).

Watching Good and Evil watching each other, learning each others tactics, then turning those tactics against the other is a thing of beauty. There's no dialog to explain their actions or thoughts or plans. You watch and you learn along with the characters through clear and simple shots. Visually explaining how a character watches, learns, and then uses his new found knowledge without a single word is always a challenging task and one that Mann handles with ease.

Mann tightly controls the amount of screen space the characters take up throughout the scene. He uses composition to ratchet up the tension through the sequence by transitioning from wider shots of the actors with compositionally greater areas of cover in the early scenes(2,3,4,5) and progressively changes over to shots where the actors take up more screen space with less compositional areas of cover later (8,10,11,12,13). He also changes screen direction frequently throughout the scene to add to the chaos of the sequence (5,9,10).

The sequence starts off following the point of view of Good (1-6). Mid-way through the battle, Evil starts to get a little more face time so we can see his arrogance and understand that he thinks he's winning (7). But slowly the tables turn on Evil as Good sneaks up behind him (10,11). Now we all but lose Good's point of view in favor of seeing the look of fear in the eyes of Evil (11,12). THIS IS THE PAYOFF FOR THE ENTIRE MOVIE! We've watched Evil smirk and gloat in the face of Good for too long. Mann allows us lots of time to soak in Evil's fear and desperation because he knows we are a blood thirsty, revenge driven audience and we love to see Evil fall and die like a dog! He even turns Good's back to the audience for almost the entire end of the fight just so we focus on the desperate face of Evil (10,13-15).

Finally, look how Mann uses that final composition (13-15). In shot 13, Good is compositionally at his weakest area of cover in the entire sequence. There's less than an inch of rock protecting him from the hail of bullets coming from Evil. In shot 14, Good rises up and transforms the composition to the most dominant one that he has held in the sequence. Even his shadow on the rock was planned to give him more compositional power. It even looks like the shadow is aiming directly at Evil. This is of course where Evil is shot and killed. There are two cut-ins on Evil as he takes the hit in a medium shot, then falls off the cliff in a wide shot. The we cut back to shot 15. This is an interesting choice. I would think some actors would demand the sequence end on their face for the appropriate acting beat to end the scene. But Mann keeps the shot on Good's back as we watch him slowly collapse under the weight of the moment. The negative space above him formerly occupied by his brother now bears down on him. The posture and the composition say it all. Man, THAT is poetry! And the whole sequence is played out without music! It's not needed. The sequence is tense enough without music cues.

Having said all that, there are a few choices Mann made in the movie that I didn't agree with. But I guess that just happens when you've been watching movies or storyboarding long enough. Inevitably you develop your own sensibilities for storytelling. And that's what I love about this medium- everyone has a different viewpoint on what works or doesn't. That certainly keeps the job from becoming predictable. Anyway, hopefully this review inspires a few rentals. If so, enjoy!

Tuesday, February 28, 2006

Crocodile Hunter

I gotta stop posting old crap! But I just wanted to get one last post up before February slips away. This one goes back about three years, I think. Just did this little sketch for fun. I was really into that Crocodile Hunter show at the time. That Steve Irwin guy is freakin' crazy! A large post of new stuff is coming later in the week.